Students need to feel comfortable and safe in order to learn effectively. As an educator, you need to manage your classroom in such a way that you create this sort of environment. A classroom management plan is a strategy you create and implement to help you get and maintain control of the classroom, as well as redirect and deal with negative behaviors. Whether you teach preschool, elementary, high school, or college, you will know how to respond when faced with disruptions to your learning environment.
A- Creating a Plan
Determine your philosophy. Many classroom management
plans begin with the teacher's philosophy of motivation. Basically, it
lays out what you believe about education and how students should learn.
You can talk about the environment you want to create and how you plan
to create that environment, both physically and emotionally.[1]
Start with school policies and procedures. Your school will have certain consequences and even certain rewards already in place. You can and should use this system as the basis of your own. Build off these and incorporate your own policies, procedures, and rules to create a positive classroom environment for your students.
Move on to positive reinforcement. Most management
plans have some type of positive reinforcement. For instance, you can
have kids earn stickers or stars towards a certain reward. These types
of plans help motivate students to stay on task.
Understand each child's motivation. Not every child
will be motivated by the same reward. If you choose to do so, you can
have a system where each kid chooses her own reward
- For instance, some kids may enjoy being rewarded by working in a group, while other kids might enjoy choosing their own activity for a period. Still others may prefer a prize of some sort. Finding what motivates each child can help encourage all personality types.[4] You can also build plans based on age level, as what motivates a second grader will not likely motivate a high school student.
- One teacher identifies these six groups as the main motivators: praise, power (helping the teacher), projects (deciding what learning activity to do), people (playing outside, working in a group), prestige (recognition in front of the school), prizes, and praise (affirmation from the teacher).
Figure out negative reinforcement. While positive
reinforcement is the best way to deal with behavior in the classroom,
you will also need consequences for negative actions, as well. These
consequences should be progressive; that is, each one should be more
severe than the last one.
Decide on a consequence time frame. For instance,
maybe each kid starts fresh everyday with consequences. Alternatively,
you could have consequences carry for a week.[8]
- With rewards, you should generally let them carry over for the whole year, meaning that kids keep earning towards rewards all year. Once one reward is earned, you let the kid move on to earning the next one. You could have the rewards get progressively better or just let each small goal speak for itself.
Decide on rules. Rules should be simple enough for
kids to understand. They should be to the point with little-to-no gray
area. You should also be able to enforce them easily
Write the rules. Make the basic rules. If you word
them carefully, you'll be able to cover a lot of ground with just a few
rules. For instance, one rule could be to "Respect the classroom, your
peers, and your teacher," as that covers being nice to other children,
not talking back to the teacher, and not trashing the classroom
- Keep it short and simple. Four or five rules is better than 10.
- Rules should give instruction about what to do, not what not to do. For instance, "Keep your hands to yourself" is better than "Don't touch others."
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